MediEvil Legends

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MediEvil Legends was a project created in a team of 2 programmers including myself, 2 artists and a producer. The project was based on a brief given by Sony, to create a PSP Mini prototype game based on the established Sony MediEvil franchise. The idea was to spend 10 weeks to conceptualize, design and then pitch the game concept to Sony, before developing a prototype.

The pitch was to create a top-down hack and slasher, using the distinctive MediEvil humour. Sir Dan, having defeated the hordes of Zarok and earned his place in the Hall of Heroes, has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales...

The gameplay was a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. in addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The zombies, numerous and weak, the mummies, rare but significantly tougher and hard-hitting, Scarecrows, extremely fast and agile, Headless zombies who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and Shadow Demons, deadly, fast and tough.

Waves were interspersed with humorous dialogue between Dan recounting his tale, and the heroes listening in, chiming in with their own comments and version of events, mocking and supporting Dan's achievements.

The game was developed for PSP, using the Sony proprietary engine PhyreEngine for PSP. As a result of this, however, the source code for this project is unavailable since it was a requirement during development to sign a Non-Disclosure Agreement stating I would not share or publish any source code involving PhyreEngine. I am currently attempting to get permission to provide game code for portfolio purposes, so watch this space!