Defence o' the Damned

DotD is a Playstation Move prototype that was pitched to Sony. Originally it was to be a continuation of a PSP tower defence game of the same name, but they decided that the Playstation 3 and Move were the right direction.

We had to re-design the game a fair amount: Controls, views, art assets and complexity and size of effects and features were all now up for changing, given the substantial shift in control method as well as the amount of memory and processor power we now had to play with.

Our game was shown at Protoplay alongside the Dare to be Digital entrants, and it gathered a lot of positive attention:

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Martin Deacon plays our game
Martin Deacon, designer with Sony Cambridge came by to talk to us about the project and to pass along design improvements and suggestions from the original Sony MediEvil team!

Footage and screenshots of the game will be added shortly.