The Quest of the Thief

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My first semester project at my MProf course at Abertay was a simple game using Sony PhyreEngine. The original concept was to develop for the PSP, but due to difficulties with the engine and late arrival of the devkits, the game was not run on PSP and was a Windows game.

The concept was simple: "The Quest". The game itself could be virtually anything based on that open-ended theme. To this end, our team opted to make a stylized thief game, where the main character is a refined Pine Marten thief after a pot of Jam stored in a safe on the other side of a maze-like level. Along the way, the character had to avoid being spotted by bulldog guards and upsetting birdcages which would make a loud noise and flutter if alerted.

The game was a huge learning experience, demonstrating the importance of defining and designing an adequate game framework to allow for stability, expansion and bug fixing. It was also a great experience learning how to cooperate with artists, defining an art asset pipeline and troubleshooting problems which were not necessarily code-related. It was also an eye-opening glimpse into the workings of a very powerful commercial-grade game engine.

The game was the work of myself, an artist and another programmer, although the second programmer was only present for half the development time.

Currently, source code is unavailable due to the use of Sony proprietary engine PhyreEngine. Because I signed an NDA, I am unable to distribute source code using PhyreEngine.

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